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Sylvan
Forest Guardian
Forest Guardian

Sylvan

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S Axethrower DPS Support
An S-tier Axethrower hero with a natural, forest-themed style, recognized as a solid hero in competitive play. His Burst summons wolves that fight at his side, and his passives strengthen these summons in DMG, survivability and healing.
How to obtain
Talent
Best for
PvP, Axethrower Rally
Backstory

Sylvan is a druid steeped in the mysteries of nature, an ancient guardian who roams between dense forests and untamed wilderness. Year after year, he has devoted himself to the druidic ways, living in harmony with mountains and woods, befriending wild beasts, and upholding the covenant of natural balance.

When flames of war ravage the woodlands and corruption spreads among living creatures, the silent wilderness awakens. Sylvan channels the primal forces of nature, summoning beasts to fight at his side. He resonates with all life, calling upon beast spirits to shield allies, heal wounds, and purge evil.

With the wilds as his armor and beast spirits as his blades, Sylvan remains steadfast in his vow as guardian of the green, safeguarding every spark of life that endures amid the chaos of war.

Skills
Primal Awakening
Primal Awakening
ACTIVE Rage: 1,000
Summons the power of nature on the enemy’s position, dealing DMG to up to 3 enemy units within range (DMG Factor 14,000, for each additional target hit, the DMG dealt to each individual target is reduced by 15%). At the same time, summon 1 wolves. The wolves inherit 100% of Sylvan’s DEF, 100% of his HP, and 30% of his ATK for 4 seconds. (Summoned units cannot be controlled by players and will not take effect during Rallies or Garrisons. They attack the same target as Sylvan, and immediately disappear when Sylvan is defeated or returns to the Keep.)
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DMG Factor: 4,200 / 5,600 / 7,000 / 9,800 / 14,000
Inherited attributes (wolves): 9% / 12% / 15% / 21% / 30%
Fang Rend
Fang Rend
PASSIVE
The summoned wolves have a 40% chance on each attack to inflict Armor Break (reduces the target’s DEF by 15%) for 2 seconds, stacking up to 2 times. The summoned wolves’ DMG dealt to shielded Troops is also increased by 40%.
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Chance: 12% / 16% / 20% / 28% / 40%
Target DEF reduction: 5% / 6% / 8% / 11% / 15%
DMG (shielded targets): +12% / +16% / +20% / +28% / +40%
Life Resonance
Life Resonance
PASSIVE
The summoned wolves share 30% of the DMG received by Sylvan, and 30% of the DMG dealt by the wolves is converted into healing for Sylvan.
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Shared DMG (wolves → Sylvan): 9% / 12% / 15% / 21% / 30%
Healing (wolf DMG → Sylvan): 9% / 12% / 15% / 21% / 30%
Nature's Pact
Nature’s Pact
PASSIVE
Increase HP of units summoned by Sylvan by 50%. For each summoned unit present, the Troop’s DMG dealt is increased by 5%, up to a maximum of 15%. If there are no summoned units present, gain 10% DMG Reduction.
Upgrade Preview:
Summon HP: 15% / 20% / 25% / 35% / 50%
Increase DMG dealt by: 1% / 2% / 3% / 4% / 5%
Increase up to: 3% / 6% / 9% / 12% / 15%
Reduce DMG received by: 3% / 4% / 5% / 7% / 10%
Feral Frenzy
Feral Frenzy
AWAKENING
Skill DMG buff: Primal Awakening

Before Awakening
Summons the power of nature on the enemy’s position, dealing DMG to up to 3 enemy units within range (DMG Factor 14,000, for each additional target hit, the DMG dealt to each individual target is reduced by 15%). At the same time, summon 1 wolves. The wolves inherit 100% of Sylvan’s DEF, 100% of his HP, and 30% of his ATK for 4 seconds. (Summoned units cannot be controlled by players and will not take effect during Rallies or Garrisons. They attack the same target as Sylvan, and immediately disappear when Sylvan is defeated or returns to the Keep.)

After Awakening
Summons the power of nature on the enemy’s position, dealing DMG to up to 3 enemy units within range (DMG Factor 15,500, for each additional target hit, the DMG dealt to each individual target is reduced by 15%). At the same time, summon 2 wolves. The wolves inherit 100% of Sylvan’s DEF, 100% of his HP, and 60% of his ATK for 6 seconds. When a wolf’s HP falls below 70%, it enters a Frenzy state, attacking twice per second and ignoring the target’s Damage Reduction, Defiance, and shield effects. (Summoned units cannot be controlled by players and will not take effect during Rallies or Garrisons. They attack the same target as Sylvan, and immediately disappear when Sylvan is defeated or returns to the Keep.)
Synergies
Helda
Double Axethrower — a balanced DPS lineup.
Kaira
Kaira debuffs, and Sylvan capitalizes to deal maximum DMG.
Talent Tree
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