
Sylvan
Sylvan is a druid steeped in the mysteries of nature, an ancient guardian who roams between dense forests and untamed wilderness. Year after year, he has devoted himself to the druidic ways, living in harmony with mountains and woods, befriending wild beasts, and upholding the covenant of natural balance.
When flames of war ravage the woodlands and corruption spreads among living creatures, the silent wilderness awakens. Sylvan channels the primal forces of nature, summoning beasts to fight at his side. He resonates with all life, calling upon beast spirits to shield allies, heal wounds, and purge evil.
With the wilds as his armor and beast spirits as his blades, Sylvan remains steadfast in his vow as guardian of the green, safeguarding every spark of life that endures amid the chaos of war.
Before Awakening
Summons the power of nature on the enemy’s position, dealing DMG to up to 3 enemy units within range (DMG Factor 14,000, for each additional target hit, the DMG dealt to each individual target is reduced by 15%). At the same time, summon 1 wolves. The wolves inherit 100% of Sylvan’s DEF, 100% of his HP, and 30% of his ATK for 4 seconds. (Summoned units cannot be controlled by players and will not take effect during Rallies or Garrisons. They attack the same target as Sylvan, and immediately disappear when Sylvan is defeated or returns to the Keep.)
After Awakening
Summons the power of nature on the enemy’s position, dealing DMG to up to 3 enemy units within range (DMG Factor 15,500, for each additional target hit, the DMG dealt to each individual target is reduced by 15%). At the same time, summon 2 wolves. The wolves inherit 100% of Sylvan’s DEF, 100% of his HP, and 60% of his ATK for 6 seconds. When a wolf’s HP falls below 70%, it enters a Frenzy state, attacking twice per second and ignoring the target’s Damage Reduction, Defiance, and shield effects. (Summoned units cannot be controlled by players and will not take effect during Rallies or Garrisons. They attack the same target as Sylvan, and immediately disappear when Sylvan is defeated or returns to the Keep.)