
Aska
Aska hails from a prominent Northern noble house, a lineage built on swordsmanship and steeped in generations of combat wisdom and refined technique. From an early age, he trained rigorously in the family’s private grounds, mastering not only swordplay and tactics but also the etiquette befitting nobility. His father, a legendary Northern swordsman, earned widespread respect for his unmatched skill and noble character.
Raised in an environment woven with glory and duty, Aska vowed early on to become a top-tier swordsman. Gifted with exceptional talent, he endured countless hours of training and trials, gradually mastering the family’s signature Twin-Blade style. Whenever his twin blades danced, the glint of steel seemed to echo a century of heritage.
That peaceful life shattered when Aska was just sixteen. A powerful lord, driven by greed for the family’s lands and wealth, launched a ruthless invasion. His father fell heroically defending their kin, leaving Aska and his mother to face the aftermath. Witnessing the fall of his house and the suffering of their people, the weight of responsibility settled heavily on his young shoulders.
Honoring his father’s final wish to restore their legacy, Aska swore an oath to reclaim the family’s former glory. Since then, he has journeyed far and wide, seeking master swordsmen and studying diverse blade styles. With each step, he hones his craft—preparing for the day he can fully bear the burden of his family’s name.





Before Awakening
Swing twin swords and charge towards a target ahead, dealing DMG once (DMG Factor 14,000) and granting this Hero’s Troop 1 stack of Guard (blocking 1 instance of DMG exceeding 3% of own Max HP) for 2 seconds (this effect cannot be stacked).
After Awakening
Swing twin swords and charge towards a target ahead, dealing DMG once (DMG Factor 15,000) and granting this Hero’s Troop 1 stack of Guard (blocking 1 instance of DMG exceeding 3% of own Max HP) for 2 seconds (this effect cannot be stacked). Additionally, inflicts heal block (healing effects are negated) on the target for 2 seconds.
